![]() ![]() I can say, module manager appears to be working fine despite not being updated since last year for example. ![]() No, but if you have a relatively nice video card it will run pretty good. Sit back, and watch the performance impact. It's always a good idea to read the last few pages of a thread as a minimum to get a feel of the current state of play. The perfect solution for ridiculous post processing, or adding a Apollo 11 like look to your KSP. They will however "function" based on all the latest reports. Although mature, they've always suffered from weird behaviour because they are complex mods. Instead of just talking about resolutions, now we have a whole suite of gobbledegook: 720p / HD 1280 x 720 Full HDi 1920 x 1080 (interlaced) Full HD / 1080p / 2k 1920 x 1080 4k 3840 x 2160 hellblazerksp 6 yr. I'm not saying you won't experience oddness with these though. Grab the 4.1.4 dll or zip and place the dll inside the GameData folder of your install. If someone knows of a great, easy-to-read guide to install EVE, Scatterer, Parallax, and all of their dependencies, I would appreciate the help. I can't remember if anything needs it but Module Manager is pretty much a core plugin that will be used by a lot of mods. It would appear that one or more of these rely on dependent mods that arent updated to be used on the latest version of ksp. Do not copy the GameData in to the GameData folder and create GameDataception. I still have yet to get specific numbers from EVE/AVP. BlueHarvest +GEM-FX - Better Graphics for KSP (Supports v1.0.5+) Mods 17,231 Downloads Last Updated: Game Version: 1.0.5. ![]() I will soon try to compare these numbers to stock KSP rendered in DX11 and OpenGL. BlueHarvest +GEM-FX is a shader package for Kerbal Space Program to enhance the visual experience for screenshots and video through post processing. BlueHarvest +GEM-FX is a shader package for Kerbal Space Program to enhance the visual experience for screenshots and video through post processing. I found that stock KSP uses about 1.83-1.84gb of RAM at the opening screen with full textures, 1.24gb at half, 1.095gb at quarter, and 1.053gb at eighth. In all of the zip files, find the files and folders inside a GameData folder and simply copy / extract them to inside the GameData folder of your install. BlueHarvest +GEM-FX - Better Graphics for KSP (Supports v1.0.5+) is Kerbal Space Program Mods. E.V.E needs a config, you can look up others if you wish but this one will do to start with. If using Scatterer, pick your favorite sunflare mod, personally I recommend Sunflares of Maar. Reduced radius by 4.24x, bringing Kerbol into line with the 1:10.63 scale of the rest of the Kerbal universeĭue to a long-standing bug with the way KSP calculates solar heat, temperatures near the surface are extreme, with radiant power density approaching infinity! Bring your exploit shielding or it's a one way trip! ![]() Scatterer configs for close up corona glow and sky tint when in the Kerbolar atmosphereĬustom light curves for starlight that realistically changes brightness with distance from Kerbol Experience the searing light of Kerbol as you approach the corona, or watch is it dims to a pale flicker as you travel beyond the orbit of Eeloo.Īdditionally, for those who desire a more realistically scaled Kerbol, that better aligns with stock scale, a optional patch is provided to reduce the radius of Kerbol by a factor of 4.24xĪ visual surface that aligns with the true surface, opening up the possibility for spectacular close passes This change does not effect the orbits of the planets, as Kerbol's mass is unchanged. Towards this end, the radius has also been tweaked by an imperceptibly tiny amount, to get around a quirk in KSPs engine. With new high resolution textures, Scatterer support, and custom light curves, BetterKerbol attempts to remake Kerbol as eye candy worthy of pretty screenshots. No longer will it sit at the center of the solar system, ugly and drab. ![]()
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